![]() The result is an insanely authentic Sonic gameplay experience, coupled with the ability to include enhancements such as widescreen resolutions, new animations and additional features like the Spin Dash in Sonic 1 (or the Drop Dash in all games) – all at an enhanced framerate. With Sonic Origins, SEGA finally delivers fans what they’ve been wanting for around ten years now – the pixel-perfect releases of Sonic CD, Sonic the Hedgehog and Sonic the Hedgehog 2 as remastered by Sonic Mania developers Christian Whitehead and Stealth (Headcannon), previously locked to iOS and Android hardware, on dedicated home consoles and PC.Īs a result, these are not simple ports of the 16-bit originals, let alone emulated ROMs – the games in this collection (in particular Sonic CD, which is reportedly notoriously difficult to emulate) have effectively all been remade from the ground up using Whitehead and Stealth’s proprietary ‘Retro Engine’. It’s inclusion is no coincidence Sonic Jam on SEGA Saturn is still seen as the gold standard in the eyes of many fans, with every compilation release since (such as Sonic Mega Collection) offering either poorly-emulated versions of the 16-bit classics, a pitiful amount of archive content or bonus features, dull uninteresting presentation, or a combination of all three. The fact that even the main menu theme happens to be a remix of Sonic Jam’s ‘Sonic World’ speaks volumes to the standard that SEGA is looking to achieve with this compilation. ![]() Main menus are decorated with the island worlds in which each game is set (and if you have the Digital Deluxe edition, you can zoom in on those islands and watch Sonic, Tails and Eggman dance about), UI elements are directly inspired by the colourful shapes and designs of the Japanese Mega Drive box art, and the new animated cutscenes that bookend each title are bursting with character and personality. ![]() The presentation throughout the rest of Sonic Origins is equally impressive. ![]()
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